I have shared what I know about using MakeHuman to create bodies. Now, I will go over the creation of Maiko's outfit. The modeling techniques used were not particularly complex, and there are many tutorials out there that explain how to use Blender's tools to create shapes. I am going to write about the less covered, and more tedious issues of constructing decent topology, and using vertex weights to rig your outfit.
NOTE: This article contains images of uncovered anatomically correct 3D female bodies. It may not be considered appropriate in some work or school settings.Read More