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  <url>
    <loc>http://www.aversionofreality.com/blog</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2022-08-08</lastmod>
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  <url>
    <loc>http://www.aversionofreality.com/blog/2022/8/7/stylized-tree-shader</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-08-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/3ef9700b-5532-4c71-a440-c4041b5faaad/tree_turn-1_wm.gif</image:loc>
      <image:title>Blog - Stylized Tree Shader Tutorial - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/48d176ba-2a99-4669-96f2-3b0fc8b9348d/Tree+layer+seq-1_wm.gif</image:loc>
      <image:title>Blog - Stylized Tree Shader Tutorial - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2022/4/21/custom-normals-workflow</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-05-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/077a7d0c-735f-4227-8bc0-95cf8db1a91f/vertex_Normal+Map-1_900x350-1.gif</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>Normals of a Sphere transferred and combined with Tangent Normal Map math. This gives the effect of the shape being wrapped onto the surface.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/81d2be64-a002-49a6-ab16-f53cd5d4a766/baked_Normal+Map-1_900x350-1.gif</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>The same Normal Mapped sphere, but this time its from a baked texture. Vertex density quality issues solved.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/f43169e0-928b-49e5-84e8-416e048cc1c1/Mouth+Deform-1_450x450-1.gif</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>The shading edge is clean due to Custom Vertex Normals applied to the mesh, but it does not stay clean on deformation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/155760a8-5154-4bd3-933d-9ed39123604a/UV-mesh-baking-setup-1.png</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>Forget baking! Just model what you want and take a picture of it. But beware of color transforms!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1493b953-d6b9-4aa7-a8b2-52600574de0f/Tangent_Comparison-1-5.gif</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>A Normal Map of a Sphere. Note the second face without transferred Tangents shows some details of the Base Mesh, but the third face matches the Source despite still being the full geometry of the Base.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/0d37671b-7805-447e-8af5-b481fe01f583/UV+proximity+Transfer-1.png</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>Clean, accurate proximity transfer by going through flattened duplicates of the mesh. Normals are on Absolute so we can see them and the shading.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/25f0ddbf-5599-44c7-a135-8b2c593ae029/Shading_360-1_450x450-1.gif</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>Base mesh with toon shader. Even with high subsurf, the shading is too wavy and lumpy. It just isn’t how it would be drawn. Smoothing the model more destroys the shape before it fixes the shading, and cannot solve problems caused by topology and interpolation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/12f6c68a-89ee-499c-8bfc-6fbbbd38c474/plane-topo-comparison-1.png</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>Normals and Toon Shading on a high poly bent plane with even loop spacing vs slightly uneven loop spacing. Even just that is enough to screw up toon shading due to Linear Interpolation of Vertex Normals. (Normals are shown stepped and Absolute to make them easier to see.)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/e0bd95a9-f8ca-43e9-b9be-627eb279cad4/SurfGrad_stacking-1_900x350-1.gif</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>Transferring Normals from multiple different shapes and then combining them together in World Space with Surface Gradient math.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/ab507b64-caac-4fc3-a0a5-b2d7aeff518e/Head_Shading-1_2subsurf-2.gif</image:loc>
      <image:title>Blog - A Custom Normals Workflow for Clean, Stylized Toon Shading - Make it stand out</image:title>
      <image:caption>Base Mesh vs Mesh with transferred Normals and Normal Mapped nose. It isn’t perfect because the Source and Nose aren’t perfect, but note how the transferred shading matches the Source very well, and survives the deformations.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2022/3/19/customizing-normals</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/7220add9-4f1b-42bd-b739-03343aac8cd3/Head_Shading-4_details-1.gif</image:loc>
      <image:title>Blog - Customizing Normals Series - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/46c71bb6-43cb-480e-9946-72a6f4f45292/Head_Shading-1_2subsurf-2.gif</image:loc>
      <image:title>Blog - Customizing Normals Series - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/7d9ceaed-d9de-433b-aef2-c1577b8fc637/Head_Shading-3_grid+res-1.gif</image:loc>
      <image:title>Blog - Customizing Normals Series - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/7b664788-dea0-4c08-a17f-d493d773702b/Head_Shading-2_base+deform-1.gif</image:loc>
      <image:title>Blog - Customizing Normals Series - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/9/5/clean-toon-shading</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1630874327596-9W8GJ3LLDD81B68G1WA3/Full_head+1-1_50%25_gif.gif</image:loc>
      <image:title>Blog - Clean Toon Face Shading with Generated Normals - Make it stand out</image:title>
      <image:caption>Full shader and hair+accessories.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1630873589709-RYLFPBZXTARBBIRCP70V/Full_shader-2-2_web.gif</image:loc>
      <image:title>Blog - Clean Toon Face Shading with Generated Normals - Make it stand out</image:title>
      <image:caption>Full shader on the head.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1630870686413-LPJMBBQM75UAP5Y2U1W3/base+vs+generated-1_gif.gif</image:loc>
      <image:title>Blog - Clean Toon Face Shading with Generated Normals - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1630873907384-ABWRCRJU9XEGO3RLZWSM/decimate-1__gif.gif</image:loc>
      <image:title>Blog - Clean Toon Face Shading with Generated Normals - Make it stand out</image:title>
      <image:caption>Overall geometry shape matters, but specific topology does not. This is because the generated Normals are projected from an Empty Object, and are not based on the actual faces/vertices of the mesh.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1630873374110-VOV40XC7THKOJTCP5VA2/Y+normal+comp-1.gif</image:loc>
      <image:title>Blog - Clean Toon Face Shading with Generated Normals - Make it stand out</image:title>
      <image:caption>Creating a new, clean Y Normal to define the cheek curve.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/8/20/finalizing-renders-with-paint-layers</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-09-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1629705960751-NU05IR71TD9CJ0P80OYL/cy_po-1_final-1_lines%2Brim-1.png</image:loc>
      <image:title>Blog - Finalizing Renders With Paint Layers - Make it stand out</image:title>
      <image:caption>Cleaned up line art + rim light. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1629706304772-YSZXZEVXG2REYYBFQJNQ/CyberGirl_PO-1_combine-1_1200x960_gif.gif</image:loc>
      <image:title>Blog - Finalizing Renders With Paint Layers - Make it stand out</image:title>
      <image:caption>The layers being combined.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1629705196149-QTFD7O55Z41661ZCE2X7/cy_po-1_final-1_web.png</image:loc>
      <image:title>Blog - Finalizing Renders With Paint Layers - Make it stand out</image:title>
      <image:caption>The completed artwork of the Cybergirl. Click for full size. Also on ArtStation, DeviantArt, Pixiv.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1629705407299-DPN1TUA8BOHGKR58ET9Z/cy_po-1_final-1_base-render_web.png</image:loc>
      <image:title>Blog - Finalizing Renders With Paint Layers - Make it stand out</image:title>
      <image:caption>Base Eevee render. Click for full size.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/6/21/how-to-use-the-cybergirl</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-11-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1626915382911-Q6W5ITKRSV9M00ZSALAN/00+-+CyberGirl_cover-1.png</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Out of the box render with no post work or line art. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625450429608-LCTRFFSD61RUMHUQZ17H/long+hair-3.gif</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Geometry nodes merging nearby points between bundles.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625540618251-2BRR3FU4NBHZ8DLHO8BN/11+-+FS+stroke+length.PNG</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625539188385-1D3CJNJKX8XE1GJ7J8IU/9+-+Fake+Face+Normals.PNG</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625540961567-WXLCLPLOOOA1T0MVYR5A/12+-+FS+test.png</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>WIP Freestyle Line test. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625534985445-HYM42B4726VVYV2ZI4WQ/6+-+Procedural+Textures.PNG</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Visible pixelization on the baked textures up close.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625456687870-S8T56Z3BHGZ60T1KMN8L/face+rigging-1.gif</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625450125706-EIAG0CJI3FRQRIN2UOTI/long+hair-1.gif</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625535372008-GCBXMRA8CCQAB01B9A91/7+-+Color+group.PNG</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Color Palette Group</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625540063887-3DIJIZNJFN252UIPZY05/10+-+shell+lines.png</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Shell Line problems (old test color scheme.)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625450370412-ZZ378MC3E7HQDDMSE2NU/long+hair-2.gif</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625447383312-R3G81S68J0ZL1DZFGRYV/corrective_bones-1.PNG</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Corrective Bone Layer</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625773043872-7MHVM51G8GOAG3I7PFDL/9+-+generated+normals.gif</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625448894436-2QME7DAC7BTKNV03TSLZ/short+hair-1.gif</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1626222886549-A1KPB6ECV30UWJ7FO274/13+-+GP+lines.png</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Grease Pencil Line Art. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625447522384-25K8JD9V72COD5BA4QCW/prop+bones-1.PNG</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Prop bones and Properties</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625535652417-2XDXQABLF49RJCSIZQHK/8+-+Baked+textures.PNG</image:loc>
      <image:title>Blog - How To Use The Cybergirl - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/7/2/changing-material-by-layer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1625294051456-3VE818OBJ8E4W0LUNTC6/layer+switcher-2.gif</image:loc>
      <image:title>Blog - Changing Materials By Layer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/6/3/rendering-paint-layers</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-06-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1622777745865-ZNIM677D7CBN0479CORI/shading_paint-1.gif</image:loc>
      <image:title>Blog - Rendering Paint Layers in Blender - Make it stand out</image:title>
      <image:caption>Painting into the shading layer only.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/5/27/faking-metallics</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1622173257200-V43VY4424YY9NZ2B9J43/gumroad_banner.png</image:loc>
      <image:title>Blog - Faking Toon Metallic Reflections - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/5/2/stretchy-skirt-rig-tutorial</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1620018135162-HBF2YUREM3SEC3SV9TYQ/skirt_rig_demo-1.gif</image:loc>
      <image:title>Blog - Stretchy Skirt Rigging Tutorial</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/4/4/random-modular-textures</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-04-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1617602291451-GIMGARZQTOB0B8SUYTO2/RMT-1.gif</image:loc>
      <image:title>Blog - Random Modular Textures Tutorial</image:title>
      <image:caption>Showing some parameters of the setup.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1617602055819-OT4XVQE7L7V6KTXH5H4D/RMT_demo-1.gif</image:loc>
      <image:title>Blog - Random Modular Textures Tutorial</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1617602724461-PWA94OA1UPY9VZHP6ZYR/charm_borders-1.png</image:loc>
      <image:title>Blog - Random Modular Textures Tutorial</image:title>
      <image:caption>The Borders texture.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1617602743000-V6S88A54XGO0I0RQVK8O/charm_symbols-1.png</image:loc>
      <image:title>Blog - Random Modular Textures Tutorial</image:title>
      <image:caption>The Symbols texture.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1617602183341-ZZ5BYE0HJLAJNUCMUW31/Reimu_2_closeUp_960x960.png</image:loc>
      <image:title>Blog - Random Modular Textures Tutorial</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/3/2/projected-texture-eyes-tutorial-series</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1614735061351-MC0OVQ4ZE9P274CIZADW/portrait_strip-1.png</image:loc>
      <image:title>Blog - Projected Texture Eyes Tutorial Series</image:title>
      <image:caption>I've used this method on most of my characters, including my Reimu, Rei, and Miku projects.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1614732908590-L8QUK2O7G80IM8ZWWSFJ/quickdemo_transform-1_web3.gif</image:loc>
      <image:title>Blog - Projected Texture Eyes Tutorial Series</image:title>
      <image:caption>Transform different elements either together or separately.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1614732178427-YLZBEUMV8Q9QGSF5T4E2/quickdemo_lookaround-1.gif</image:loc>
      <image:title>Blog - Projected Texture Eyes Tutorial Series</image:title>
      <image:caption>The texture moves, including the displace, but the geometry doesn’t!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1614733063827-7U0PY0LTULYOS3YNPMLZ/track+camera.gif</image:loc>
      <image:title>Blog - Projected Texture Eyes Tutorial Series</image:title>
      <image:caption>Eyes tracking the camera, but not going too far due to Rotation Limits.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/1/22/reimu-hakurei-workflow-test</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-10-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611630366648-WSNNHNOMGHPXCJ23YFO3/eye_rig-2_web.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Lots of flexibility. Need to rig the eyelash spikes though.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611709632106-614PXHT0UZEQSWT8RHN9/Random_charms-1.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Random-per-object modular textures. (Update: Tutorial)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611555502147-PZ0AGNMQ9WGTGWQOCFS9/high_wind-1_web.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Cloth Sim + Wind Test</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611636469825-LIGWV8L07S1QTPN4NIYD/hair_bevel-1_web.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Baked Bevel normal map fixing bad edges and blending it all together. Also helps reduce the impact of intersections.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611555546347-X57PF8MN01WGT1VXAO4X/Reimu_WIP-4_Ruffles_tip.png</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Ruffle Construction. Click for bigger.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611650285755-LV9SQFDR6CP5O263GDK8/cloth_shading-1.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Toggling the Cloth’s extra shading layer on and off.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611709031689-MIWT3K618E1VT0COSL23/drivers_nodes-1.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Driver generation nodes setting up bbone property drivers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611708042662-2PTMDFR5JJNNQX8D3L1K/Reimu_WIP-19_all_web.png</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Different methods of Line Art, including an experimental Line Art node. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611555812792-7YQ4S3P36XYE7J39S19I/Reimu_WIP-2.PNG</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Early pattern WIP in Marvelous Designer</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611629519178-XOECW8LQGAH6SDEDJYET/Reimu_WIP-13_eyes_unimpressed-1.png</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>I got a long way to go on my expressions, but not because the rig isn’t good.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611708200905-QYWF64R0R8W48HQZAR79/Reimu_WIP-24_glow-4.png</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>The effect is made with Procedural Textures on multiple spherical shells with some displacement. Not true volumetrics.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611708690357-DS8JRCOE5VQ47UDNNV3B/constraint_nodes-1.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Constraint Nodes demonstration. The values in the bone constraints are being overridden whenever the nodes are executed, and they execute whenever a property is changed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611568481194-ZCT5CGGADHGZMGGPMHUW/Rigging+Nodes.PNG</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>The rigging nodes. The lower half is the program, the upper half is the graph that generates the bangs rig. There’s also like 10 python script files. Good concept, but I wrote this while learning Python, so its horribly inefficient and unreliable. Hopefully can make something better now, and with the help of the new Geometry Nodes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611654988138-64R3U3DN468M19XE1CFP/bangs_fake_shading-1.PNG</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Bangs fake shading mask.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611707453645-3XZC6WJV8FU4Z8RPWI99/face+fake+shading-1.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Fake face shading (early version using a procedural texture to create the shading. Later versions use procedural Normals.)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611558757594-JDU89UGF5H3A4ZAF4U8S/image-asset.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Bbones and lattices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611620124351-ZEBJVTR9ZT8PNPYJE5Y7/reimu_turntable-2_1300x1080.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Gif quality is poor, watch the YouTube video for better quality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611559110605-5BGNMSBBAKPKBI8ML29C/Reimu_WIP-9_hair-1.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Bangs topology and (early) shading.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611620835842-IX2SWDT5ELRUGU4J5TJU/Reimu_2_final__shading_2048x1600.png</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Just the Shading Pass (including faked shading.) Click to enlarge.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611708861403-KFLQCBFS2IRUMJ8JMD1M/crossreffed_vgroups-1.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Generating weight groups by cross referencing other groups (also with custom nodes.)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611555075803-XZWGSPBP8Q3ESQY2YJLL/bbone_facerig-1_50%25.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>BendyBone face rig.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611565312345-KKC3NRAS6W43VOS3DZVM/bone_to_face-12_web.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Early test of the script generating the bangs rig.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611482818564-UAAF592CJLOB809KOAOG/Reimu_2_final_4096x3200.png</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Click for 4k size. Also on ArtStation, DeviantArt, and Pixiv.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611708349962-3TZEZP9YJZ55VFRFCWF4/Reimu_WIP-27_passes.png</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>I figured out a setup to render out Custom Passes using the new dependency graph drivers. These can then be re-combined in a new file or paint program for post work. However, Eevee is getting AOVs now, so this driver method probably won’t be needed soon. We’ll see. (Don’t mind some of the thumbnails not displaying right.) (Update: Tutorial 1, Tutorial 2, Tutorial 3.)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611559352381-VVDUI1V5KHFZ93DYZPIZ/bbone_bangs-1_web.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Bbone bangs rig in action (strand edges were joined later.)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611555994570-M3D34PTIU89E85CU0YZ5/Reimu_2_final_wire_4096x3200.png</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Topology. Click for super big.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611707962879-00ND58UDR8P5NZHAG6R6/Reimu_WIP-7-4.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Early alternate Bangs style, and light test on face using unmodified Normals.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611708170836-5BFJNZJL51KKOFJYHV5P/Reimu_WIP-24_combined.png</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>I thought about including her flaming spheres, but couldn’t get an effect that fit in. Maybe I’ll come back to these for a Scene.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611631109808-36N2D09MN2L0OGSY7MBV/eye_rig-3_x264.gif</image:loc>
      <image:title>Blog - Reimu Hakurei Workflow Test</image:title>
      <image:caption>Iris and Pupil rigging. The Empty objects that control the textures are constrained to the bones.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/1/22/rei-ayanami-fan-art-v2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611556425057-XBRUGY754XV9R44OSJT5/Rei1_Lance-2-final_full_web.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v2)</image:title>
      <image:caption>Click for full size! Also on ArtStation, DeviantArt, Pixiv.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611537392486-I4YIA096DLMAKU1DVEI4/Rei1_Lance-2-wip-9_nodes.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v2)</image:title>
      <image:caption>See the video breakdown for more info on this.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611537335633-GLY3F5LXO0NJ8KOXJYKH/Rei1_Lance-2-wip-5_nerv-logo_web.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v2)</image:title>
      <image:caption>Had the idea of putting the character inside a NERV base interior or Seele call with glowing NERV logo, but its too busy on the floor.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611314746113-NQ7Z97KVV8C6F1D4EHC1/Rei1_Lance-2-lines_web.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v2)</image:title>
      <image:caption>Line Art (Grease Pencil generated with LANPR, touched up by hand)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611314615582-CKJJBVUR695DOK9TLR8C/Lance-2-Layer-Sequence-GIF-1.gif</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v2)</image:title>
      <image:caption>The passes being combined.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611314712262-A5B5VEMKDGV1EU9BC6K2/Rei1_Lance-2-wip-9_layers.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v2)</image:title>
      <image:caption>Light Passes (Cycles)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611537418044-BM5OGAV4O5UBCEB2TE8A/Rei1_Lance-2-wip-4_LANPR+line+verts.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v2)</image:title>
      <image:caption>The Grease Pencil lines generated by LANPR in edit mode.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2021/1/21/rei-ayanami-fan-art-v1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611299403756-Q1SG6BW62RM4FL6W2CUZ/Rei-1_EV-paint-in-WIP-4_web.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
      <image:caption>Click for full size. Also on ArtStation, DeviantArt, Pixiv.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611535546057-6RZO4UJ8FMTLA9H1Z4FX/Rei_Lanpr-Wip-17_web_big.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
      <image:caption>Full image before I rebuilt the bangs to have less strands and adjusted the eyes. I changed the eyes because these seemed too lively for Rei. In retrospect, I prefer these.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611557095735-5REFT51NN025VN67NO86/Rei1_wip-11_tensionMapTest.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
      <image:caption>Old Tension Map script tests, using face stretching to drive procedural wrinkle displacement in the shader.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611305022688-6SDNKIR6HX6ADNXI6VOV/Rei-1_EV-paint-in-WIP-4_lines_nodes.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
      <image:caption>The Nodes for the Line Art material (also needs a strong backlight like a sun set to negative strength)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611304446160-1XVR1Z3LRRKUBGN05J0J/Rei-1_EV-paint-in-WIP-4_EV.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
      <image:caption>Raw Eevee render without bounce light, line art, or hand painted fixes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611535249213-X1WHZPQ0RS8ETPFTU5ZR/Rei_Lanpr-Wip-7_web.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
      <image:caption>Using ToonKit to isolate the cast shadow on the floor (later switched to Eevee.) Old hair.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611535424659-N3WK78W4YKAMZRZRHPL3/Rei_Lanpr-Wip-17_comparison_web.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611304980776-UBQR6BOP6K3KNL4TTGKR/Rei-1_EV-paint-in-WIP-4_lines.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611557160616-VC9DJGOFJSRWK4N702QD/Rei1_wip-26.PNG</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
      <image:caption>Very early WIP in Cycles with Freestyle lines.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611305431644-H5KJPDZ1PR3XZWK39Q8A/Rei-1_EV-paint-in-WIP-4_indirect.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611305637565-BHJZV2GCG6XBOLO836HW/Rei-1_EV-paint-in-WIP-4_wireframe_web.png</image:loc>
      <image:title>Blog - Rei Ayanami Fan art (v1)</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2019/4/9/hatsune-miku-v3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1554944862685-34EGDX4J48UZOGBZBVGL/topology-1.PNG</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
      <image:caption>Base topology before the simulation. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611129621290-105VK3LQIADO405Z9XHA/miku_v3_wip-7_hair-1.png</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611481618288-BCXXHOKQ8YI78HWM1OJK/Miku_LiW_wip-27+procedural-eye.png</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1554945816700-UUPF1F4DQEZZDT9MVNKF/skirt_settings-1.PNG</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
      <image:caption>My Skirt settings. This is a good baseline to start from if you’re not sure what to use. Note that some of these parameter names may change before the full release of 2.8.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1554945344355-0EEWADCR88TQPXO6WC5W/miku_clothSim-1.gif</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
      <image:caption>It was necessary to have the raised arm bend and then straighten out to pull the sleeve back from the bracelet.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611481508813-V2TYI1VYCIBK92FDFJ20/Miku_LiW_wip-26_web.png</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611131462310-A1RJQXSCL7E6MB6Z4EJ5/miku_v3_wip-10_web.png</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1554864272143-68M5CIKJF1MGUYNFDHLX/miku_v3_wip-26_web.png</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
      <image:caption>Entry for the 2019 Miku Expo fan art contest by ForFansByFans.com. Click for full size. Also on ArtStation, DeviantArt, Pixiv.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1554944967595-M5EF6HITTYUT43HRJUN1/topology-2.PNG</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
      <image:caption>Simmed meshes without Solidify and Subsurf modifiers. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611481579792-5FU728CM39HKHEK4DPNA/Miku_LiW_wip-31_osl-4_web.png</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611131564192-I2JRPMJITHXND3J95LBK/miku_v3_wip-9_web.png</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611130345746-RU46YX7NQVHVC50Q5SEB/miku_v3_wip-8_leg_rig.png</image:loc>
      <image:title>Blog - Miku 3rd gen workflow in Blender 2.8 beta</image:title>
      <image:caption>Knee correctives. (https://www.youtube.com/watch?v=VjCUwd93VYE 7)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2016/4/6/solidus-snake-at-federal-hall</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-04-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1459926864634-Z62LVP2ENU4PNKMM43B4/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake at Federal Hall Comic</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1459927002135-FZOSCCN2FS6J6SUE9F4H/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake at Federal Hall Comic</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1459927065152-TI65S9J07ORFOTTB1HB7/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake at Federal Hall Comic</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1459926963174-0R7GHO3529QTYRWUB27K/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake at Federal Hall Comic</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1459926760440-PF59RYXCPUSQ99ZYFOGS/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake at Federal Hall Comic</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1459932107607-ZBAX7KINGS2ZCWHVW86D/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake at Federal Hall Comic</image:title>
      <image:caption>See it on DeviantArt and Pixiv Metal Gear Solid is made by Konami. This is Fan Art.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1459926914426-N1O1KSH0RK21XGYK6XSA/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake at Federal Hall Comic</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1459927097764-9P8PLFXVCTHSF1VTQAIK/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake at Federal Hall Comic</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2016/2/23/solidus-snake-image-breakdown</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-03-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1456299484893-Q3J0GBWFUK5F852M25KW/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake Image Breakdown</image:title>
      <image:caption>Layer 1, 2, and 3 of Freestyle. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1456296860009-ET2TCZG0OUBCMBSF8WN5/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake Image Breakdown</image:title>
      <image:caption>Cycles render layer without Freestyle or compositor effects. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1456297121543-J12AD9Y2SXVRFL69H9OB/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake Image Breakdown</image:title>
      <image:caption>Wireframe without Subsurf. Click for full size</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1456295640701-9VJD68FNTC9BPNU1YMTJ/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake Image Breakdown</image:title>
      <image:caption>Click for full size. Also on DeviantArt and Pixiv.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1456371192907-J66P42AK2PBS4YC3V604/image-asset.png</image:loc>
      <image:title>Blog - Solidus Snake Image Breakdown</image:title>
      <image:caption>Diffuse color with crevice darkening and peak lightening + Fresnel after adding peaks, with Subsurf.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2015/11/16/makehuman-11-anime-style-custom-target-test</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1447731085626-NC0EZ0G72U9ZES2E0LDN/image-asset.png</image:loc>
      <image:title>Blog - MakeHuman 1.1 Anime Style Custom Target Test</image:title>
      <image:caption>Cheek toon shadow terminator</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1447729252117-TJ1YLXPDTH6Y9RTNFHKV/image-asset.png</image:loc>
      <image:title>Blog - MakeHuman 1.1 Anime Style Custom Target Test</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1447731780722-IL623TJLICG3JPL205OA/image-asset.png</image:loc>
      <image:title>Blog - MakeHuman 1.1 Anime Style Custom Target Test</image:title>
      <image:caption>Cycles Toon Shaders + Sun Lamp</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2015/9/9/anime-style-miku-stadium-show</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1441857808414-IH7KRMBN4A1EAWZ3HH9X/image-asset.png</image:loc>
      <image:title>Blog - Hatsune Miku - Stadium Show</image:title>
      <image:caption>Click for full size. View on DeviantArt or Pixiv.  Hatsune Miku character is © Crypton Future Media, Inc. 2007</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2015/5/20/hatsune-miku-im-a-synthesizer-cover-art</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-05-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1432180948431-3180XM33VLUNFMWRSK2G/Synthesizer-Props-1.png</image:loc>
      <image:title>Blog - Hatsune Miku: I'm a Synthesizer Cover Art</image:title>
      <image:caption>The props used in the scene. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1432182876909-2BMXIRA3Q7Y4FWT834YB/image-asset.png</image:loc>
      <image:title>Blog - Hatsune Miku: I'm a Synthesizer Cover Art</image:title>
      <image:caption>Click for full size</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1432167728019-6WZWFD9FTD2ZN23BTHDN/image-asset.png</image:loc>
      <image:title>Blog - Hatsune Miku: I'm a Synthesizer Cover Art</image:title>
      <image:caption>Click for full size. View on DeviantArt or Pixiv.  Hatsune Miku character is © Crypton Future Media, Inc. 2007</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/10/23/militarized-police-cover-art</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-10-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1414132709638-CM0FD0XG398KKP102TGH/MilitarizedPoliceRootNode1.png</image:loc>
      <image:title>Blog - Militarized Police Cover Art</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/10/3/militarized-police-compositor-filter-experiment</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-10-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412325893788-B0NCDGILTFLEGX1P7ZC4/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>Glossy Indirect with and without filter. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412470147502-CCDXDS61LBX1MNPZI6X9/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>Clamping the addition of Diffuse Direct and Indirect makes for a very different image. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412470502108-NJYMEPG62851FTC63J2H/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>I added a multiply node after the Blur in Diffuse Indirect to clamp it. When clamped, the Kirsch's effect is still there, but is weaker. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412324167009-NQ7FR1AFRU9I9F5UWV8B/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412325138495-50TNL8IC4X9WM9IGBNJH/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>Diffuse Direct with and without filter. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412325824018-G0TOGWDVRPZLYSFLG7EN/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>Glossy Direct with and without filter. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412324928722-W52GY7PGTJP38KW9K5J9/CompositorCombinePassesNodes.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>Combine Passes node group. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412325930263-EZC8QWJXM5GE6OAYV6FJ/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>Ambient Occlusion with and without curve. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412325667630-XNZMIN9BAQSQA4XVE38M/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>Diffuse Indirect with and without filter. Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412382255366-6WAIC98JG4V3JOJNOZ3L/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>Click for full size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1412324761876-PMYVOO3XWWYSMCBHN69S/image-asset.png</image:loc>
      <image:title>Blog - Militarized Police: Compositor Filter Experiment</image:title>
      <image:caption>Click for full size.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/8/6/project-maiko-maiko-version-3-complete</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-08-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1407369103749-DIVGWK0AS7K4AW04B3N7/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Maiko version 3 complete</image:title>
      <image:caption>Click image for full resolution.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/7/3/project-maiko-maiko-v3-modeling-complete</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-07-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1404385427897-4ZEKN6L1FLX2H0ULVMU7/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Maiko v3 modeling complete</image:title>
      <image:caption>Quick pose and clay shader test with a Wind forcefield on the hair. Bangs settings need more work to look right with the wind.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1404389849514-P464EM2O1UNVYBX70DME/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Maiko v3 modeling complete</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/5/5/root-node-thumbnail-logo</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-05-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1399345131944-9D3B35JFEF9U1Y8I629V/image-asset.png</image:loc>
      <image:title>Blog - Root Node Thumbnail Logo</image:title>
      <image:caption>The scan lines are quite an eyesore on their own.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1399343673347-XQKXFCGF5MYLOW9JKJJF/image-asset.png</image:loc>
      <image:title>Blog - Root Node Thumbnail Logo</image:title>
      <image:caption>Simple reflective material used for the floor plane.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1399344320545-P3Z3ZW4NNOQU9FC4VU6R/image-asset.png</image:loc>
      <image:title>Blog - Root Node Thumbnail Logo</image:title>
      <image:caption>The full compositor nodes. Click for full resolution image.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1399343258486-NT5P0XT4P9JZQYL3IE8W/image-asset.png</image:loc>
      <image:title>Blog - Root Node Thumbnail Logo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1399344011050-KTBU6WGBS0MQAL2IRLMT/image-asset.png</image:loc>
      <image:title>Blog - Root Node Thumbnail Logo</image:title>
      <image:caption>Before and after compositor effects.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1399342924195-F459KYY28VWR2TX20E7M/image-asset.png</image:loc>
      <image:title>Blog - Root Node Thumbnail Logo</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/3/22/project-maiko-the-shader-group</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-05-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1395557398885-W0TNZ0X7FY5BE0GP776U/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: The Shader Group</image:title>
      <image:caption>Click for high-res version.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1395557260428-WE3I9URPEOZ5RSBUO09W/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: The Shader Group</image:title>
      <image:caption>To make it easier to see comparisons, I've overridden the whole model with a single color and settings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1395557358485-CRIYECUZEP4GMC2X5T3P/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: The Shader Group</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1395564250697-C6PWNPM8K8VWNW2YQYPA/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: The Shader Group</image:title>
      <image:caption>The outside of the group, showing the inputs that I wanted to be able to control for different areas of the outfit.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1395557297446-HFUC2HE4HABXX567AK6D/MaikoShaderFresnelComparisonl.png</image:loc>
      <image:title>Blog - Project Maiko: The Shader Group</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1395563732043-HD5O7N3LF4CKSR7RL0ZJ/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: The Shader Group</image:title>
      <image:caption>The nodes in the Shader group, shown ungrouped for simplicity.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1395557327208-Z73N5UCDCK0NORB27RYX/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: The Shader Group</image:title>
      <image:caption>The factor given by a Fresnel node with 1.5 IOR.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/3/15/project-maiko-understanding-cycles-toon-shaders</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-03-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394954309325-B0UIQY2ATLKRN2WI5ET5/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Cycles Toon Shaders</image:title>
      <image:caption>The core of almost every Cycles material.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394962597288-3UONFOVV70FZDKAXTAMJ/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Cycles Toon Shaders</image:title>
      <image:caption>This shows the Fresnel distribution (IOR 1.450.) Areas facing away will get more Gloss.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394959583953-5G7MM2LZEU9UKE0M1SC1/GlossVSToonGloss.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Cycles Toon Shaders</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394960214303-V2WGOY23ADX167J7BTTI/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Cycles Toon Shaders</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394954436538-EM91HKVA5OXAIYF8L6D0/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Cycles Toon Shaders</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394956782752-U7N9HATGU42CHDHZMC7J/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Cycles Toon Shaders</image:title>
      <image:caption>For this example, 0.5 mix factor was used rather than 0.1 or lower so that the effect would be clearly visible.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/3/4/project-maiko-toon-shader-blending</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-03-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394096205143-WKJIOU0RU50I7E51XX8B/ToonBlendGlossNodes1.png</image:loc>
      <image:title>Blog - Project Maiko: Toon Shader Blending</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394097665531-T6B40KQ6O1R03V55DA62/MaikoToneComparison.png</image:loc>
      <image:title>Blog - Project Maiko: Toon Shader Blending</image:title>
      <image:caption>The noise breaks up the banding effect caused by multiple toon shaders, and removes the precise, harsh edges of shadows while still maintaining a toon style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394096243955-4YBGPZPPIQ40TDK3OD8C/ToonBlendFresnelMix.png</image:loc>
      <image:title>Blog - Project Maiko: Toon Shader Blending</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1394096051384-X4E1T6L5C5C4FO68KC15/ToonBlendDiffuseNodes1.png</image:loc>
      <image:title>Blog - Project Maiko: Toon Shader Blending</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/2/21/project-maiko-adding-and-adjusting-outfit-weights</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-02-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1393130852774-7X268MHSX1011HH6X8UK/KneeDeform.png</image:loc>
      <image:title>Blog - Project Maiko: Adding and Adjusting Outfit Weights</image:title>
      <image:caption>Since the knee joint's bones only rotate around one axis (allowing forward and backward motion), the vertices at the knee can only move in those same directions. You could not get them to move towards or away from the camera without expanding your rigging.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1393071482322-E68CXCV1HRS7JL6LWWJ1/BootWeights1.png</image:loc>
      <image:title>Blog - Project Maiko: Adding and Adjusting Outfit Weights</image:title>
      <image:caption>The foot bone's vertex group has weight on the boot's front plates, which causes them to stretch. Once the foot's weight is removed from the front plates, they stay rigid.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1393129263388-CR8Z7N3VP819D2IFD3W5/AcuteAngleClipping.png</image:loc>
      <image:title>Blog - Project Maiko: Adding and Adjusting Outfit Weights</image:title>
      <image:caption>The shorts clip themselves in the groin when moving the leg in. Slightly reducing the weights of both the hip and thigh bones removes the problem. If too much is removed, it could cause problems when extending the leg outwards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1393114074704-DELH6AK79PTHZ3TCGNTF/ParallelLoops.png</image:loc>
      <image:title>Blog - Project Maiko: Adding and Adjusting Outfit Weights</image:title>
      <image:caption>To maintain the shape of the horizontal ridge, each vertex of the selected loops must have the same weights as those directly above or below them. The weights can be different for those to the side. This will allow the ridges to stretch horizontally, but not stretch apart vertically.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1393129846667-HATAZGG2HX47C3GA9SIM/KneeCreaseSubsurfed.png</image:loc>
      <image:title>Blog - Project Maiko: Adding and Adjusting Outfit Weights</image:title>
      <image:caption>The crease at the back of the knee isn't deforming perfectly, but two levels of Subsurf solve most issues. Further adjustments should not be necessary unless using an extreme pose, a close up camera angle, or if there are Freestyle problems later.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/2/17/project-maiko-understanding-outfit-details-and-weights</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-02-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1392697353191-BC95C9S4NMSM82MCCAIA/SeparatedDetailExample.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Outfit Details and Weights</image:title>
      <image:caption>The panels on the boot are Separated, but the ridge on the toe and knee pad are Extruded. This makes the panels easy to select and adjust.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1392693068538-MH04BY8MRW8PMLAO83T0/LowPolyExample.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Outfit Details and Weights</image:title>
      <image:caption>My outfit poly count is roughly the same as the body before modifiers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1392693503705-WIK0INJQDX8SWFIXHM1R/ExtrudedDetailExample.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Outfit Details and Weights</image:title>
      <image:caption>The ridges at the top of these stockings were Extruded from the mesh, then Shrink/Fattened to make them slightly tapered.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1392698387494-30ES3WIFNBG5HQMVANT1/InsetDetailExample.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Outfit Details and Weights</image:title>
      <image:caption>The seam down the stockings is Inset, and required the stockings to have sufficient thickness to be made.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1392698815880-MFO2N5HOLABH33TMRONC/CombinedDetailExample.png</image:loc>
      <image:title>Blog - Project Maiko: Understanding Outfit Details and Weights</image:title>
      <image:caption>This boot uses layers of Separated and Extruded details. Room has been left at the ankle for it to bend, but the weights there will need adjustment.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/1/30/project-maiko-creating-the-base-bodysuit</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-03-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391088890023-SHO30TBCOTEOZGAKZ9ZB/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
      <image:caption>Suit separated into the different pieces.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391088520933-XESCZIHA8YK3PCMZHX6K/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
      <image:caption>A box positioned around the body with new loops added and scaled to the rough shape of the torso, then Shrinkwrapped and extruded to start covering the legs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391088339558-QD5ZEXVZO9H8GRXOVZ2R/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
      <image:caption>The area to be copied, and the suit enlarged and separated.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391089273279-1RD2V5NFQPFQSDGXXRI7/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
      <image:caption>The finger nail loop that I remove, and the finger after Smoothing Vertex on the tip. This also shows the finger problems you can get if you let Shrinkwrap effect them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391298142031-0WOUM7LV35X5K3MN4JBS/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
      <image:caption>The shoulders after cleanup.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391088684078-PE15YR4OZLX9L192AU5R/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
      <image:caption>Select central loop with Alt+Right Click, select Side of Active from selection menu, Invert, Delete, Add Mirror modifier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391088975607-O9ITM9ELYMFDKF8P6BUR/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
      <image:caption>Shoulders before, and after filling them out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391089147791-SPB3TW1MUBBTD3LV41O8/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
      <image:caption>Stocking and shorts before and after adjusting edges.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391089393093-DSTPAHTCW2H3WMYY1OQC/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
      <image:caption>Before and after loosening around the chest and groin.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1391127497080-73EIY4ZOOB7OC1AZ9W9I/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Creating the Base Bodysuit</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/1/16/facebook-page-now-active</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-01-17</lastmod>
  </url>
  <url>
    <loc>http://www.aversionofreality.com/blog/2014/1/14/makehuman-starting-tips</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-03-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1389692775272-8EG8DJ99KZS1YJO9L4LP/image-asset.png</image:loc>
      <image:title>Blog - MakeHuman Starting Tips</image:title>
      <image:caption>Maiko with narrowed shoulders (torso Vshape slider) vs Maiko with default shoulders. The difference is subtle, but enough subtle differences add up.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1389690728064-47ACY0QX1GXKRPYPLKPT/image-asset.png</image:loc>
      <image:title>Blog - MakeHuman Starting Tips</image:title>
      <image:caption>Maiko's macro settings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1389695610171-HAUXAPAYC6H9RMWHS5CU/image-asset.png</image:loc>
      <image:title>Blog - MakeHuman Starting Tips</image:title>
      <image:caption>Maiko in MakeHuman, Blender Editor window with varying amounts of hair, and rendered.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1389690520842-X3SEZ3FJHHCHYJUEOTPC/image-asset.png</image:loc>
      <image:title>Blog - MakeHuman Starting Tips</image:title>
      <image:caption>Maiko's base body in MakeHuman vs Maiko completed.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - MakeHuman Starting Tips</image:title>
      <image:caption>What you get when you try to copy anime facial proportions. Doesn't work for making it look anime, but could be very effective for making aliens.</image:caption>
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  <url>
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    <lastmod>2015-05-20</lastmod>
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      <image:title>Blog - Project Maiko: Overview</image:title>
      <image:caption>Maiko version 2, in the colors of MakeHuman</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1388904152608-QMPKG0UYXH6RIOKP8FH9/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Overview</image:title>
      <image:caption>Maiko's first outfit: cosplaying an Evangelion pilot with Hatsune Miku style hair.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1410752737653-YXN3TGTLGJK5DH66BC9L/image-asset.png</image:loc>
      <image:title>Blog - Project Maiko: Overview</image:title>
      <image:caption>Maiko version 3</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1388904115900-431H9DEWTVZQRMM3MMIZ/MaikoPlugsuitPose2.png</image:loc>
      <image:title>Blog - Project Maiko: Overview</image:title>
      <image:caption>...can a virtual character even really cosplay?</image:caption>
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    <lastmod>2014-01-10</lastmod>
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      <image:title>Blog - Site Launched!</image:title>
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      <image:title>Blog - Site Launched!</image:title>
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  <url>
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    <lastmod>2021-08-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611720548387-XFRPTD1F6RRDVPIA2BHK/miku_twitter_avatar-1.png</image:loc>
      <image:title>Projects</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1432100407882-IZ4AY8LB1SCWI06KGSK7/MilitarizedPoliceRootNodeThumb.png</image:loc>
      <image:title>Projects</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611718950673-TIX8N6H7EMVX5YQR7CEK/Rei-1_EV-paint-in-WIP-4_225x225.png</image:loc>
      <image:title>Projects</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1629759601085-8BFYCW511TTQQQVV9588/cy_po_final_thumb_500x500.png</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1432182077474-8Q7JPQGOT77HX7C2Z4UB/MikuPortrait-200x200.png</image:loc>
      <image:title>Projects</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611719095278-BJLY7JAU17L8OXOQI6UG/Rei1_Lance-2-final_225x225.png</image:loc>
      <image:title>Projects</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611716069528-AXWAQQ8OB6WCMS4AZI5W/Reimu_2_final_portrait_225x225.png</image:loc>
      <image:title>Projects</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1441950508183-RHBYVK9SXW4LTM89IJW6/image-asset.png</image:loc>
      <image:title>Projects</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1389067327197-TL6K1MHZECNTCS3GK5XD/MaikoThumbnail.png</image:loc>
      <image:title>Projects</image:title>
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  <url>
    <loc>http://www.aversionofreality.com/portfolio</loc>
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    <lastmod>2024-06-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1554862423133-TWEN2I58N6LIY3LRFOMP/miku_v3_wip-26_web.png</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Hatsune Miku variant outfit for the Miku Expo 2019 Fan Art contest by ForFansByFans.com. Full article with workflow breakdown. Also on ArtStation, DeviantArt, Pixiv.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1629706304772-YSZXZEVXG2REYYBFQJNQ/CyberGirl_PO-1_combine-1_1200x960_gif.gif</image:loc>
      <image:title>Portfolio - Make it stand out</image:title>
      <image:caption>Layer breakdown. Square Space ruins GIFs.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611314615582-CKJJBVUR695DOK9TLR8C/Lance-2-Layer-Sequence-GIF-1.gif</image:loc>
      <image:title>Portfolio - Make it stand out</image:title>
      <image:caption>Layer Breakdown.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611299403756-Q1SG6BW62RM4FL6W2CUZ/Rei-1_EV-paint-in-WIP-4_web.png</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Rei Ayanami fan art (v1). Full article with project breakdown. Also on ArtStation, DeviantArt, Pixiv. 2019.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611556425057-XBRUGY754XV9R44OSJT5/Rei1_Lance-2-final_full_web.png</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Rei Ayanami fan art (v2). Full article with project breakdown. Also on ArtStation, DeviantArt, Pixiv. 2019.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1629759198282-W840RZR16CAATSXIZ486/cy_po-1_final-1_web.png</image:loc>
      <image:title>Portfolio - Make it stand out</image:title>
      <image:caption>The Cybergirl, a character for testing 3D illustration workflows. Blog post. Also on ArtStation, DeviantArt, Pixiv. 2021.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1459932242030-SN7GX4Z0KFFBLAEZF60V/image-asset.png</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Solidus Snake from Metal Gear Solid 2, comic test. Click here for article. 2016.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1444284267471-XUB85HTTKEEAT1V6PBZP/image-asset.png</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Hatsune Miku Fanart. 2015.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1444280089635-R5G9HFJ88SB2Q90GMMLO/image-asset.png</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Hatsune Miku fanart. Click here for post. 2015.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/523680a4e4b0a4a590e8c091/1611482818564-UAAF592CJLOB809KOAOG/Reimu_2_final_4096x3200.png</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Reimu Hakurei fan art. Full article and workflow breakdown. Also on ArtStation, DeviantArt, and Pixiv. 2020.</image:caption>
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    <image:image>
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      <image:title>Portfolio</image:title>
      <image:caption>Solidus Snake from Metal Gear Solid 2. Click here for article. 2016.</image:caption>
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