After much time spent experimenting, and many distractions, Maiko v3 is done. I settled on a scene that would be simple, but also allow for interesting lighting. The end result is an odd mix of toon and elements normally used when trying for photorealism, such as depth of field and reflections. But that's the whole point of using Cycles in the first place!
Version 3 is a refinement of the workflow I used on the previous two versions. Now that I have fully explored this workflow, I can finish writing up the tutorial series.
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