Projected Texture Eyes Tutorial Series
/The texture moves, including the displace, but the geometry doesn’t!
Update: The series is now complete. A new version of the file is also available (requires Blender 2.92.)
I’m making a tutorial series covering the theory and setup of Projected Texture eyes. Here’s the Playlist on YouTube.
This is a method where you move the texture across the geometry instead of moving the geometry itself. This lets you avoid common issues that come up with large toon/anime eyes. You also avoid shapekeys, making the setup easy to re-use. It works with procedural or image textures, and in both Eevee and Cycles.
I’ll be releasing the videos periodically over the next few weeks. Part 1 and 2 are already up.
Transform different elements either together or separately.
The series will be covering lots of stuff, including:
Eyes tracking the camera, but not going too far due to Rotation Limits.
- The difference between UV and Object Texture Coordinates. 
- Using Images with Object Coordinates. 
- Creating shapes and masks from procedural gradients. 
- Object based displacement, and how to avoid jagged edges. 
- How to “draw” simple shapes with RGB Curves. 
- Making radial procedural textures. 
- Rigging, including tracking a target, transform controls, base position controls, and limiting constraints. 
- Other methods of moving textures using Drivers. 
If you want to support me making more videos, the full file is already available to my tier 2 Patrons through the end of March 2021, or on Gumroad for a couple dollars more. Or you can follow the videos and build it yourself!
 
             
             
            